![]() Time skips affect the state of NPCs, as well as reset the state of the devices, environments, and certain scenes.Due to some technical challenges, this change is not available on the previous generation of consoles. Aggressive crowd behavior: certain NPC archetypes can and will enter combat with the player when provoked by aiming, shooting, or fighting.Numerous fixes and balance changes to netrunner combat.Followers now contribute more in combat but can be defeated and temporarily disabled if they receive enough punishment.Further diversification of melee and ranged combat behaviors for different factions: reckless, aggressive, balanced, defensive, and cautious. ![]() The heavier the weapon, the easier it is to hit. Enemies are now much better at blocking and evading (Kerenzikov) attacks.Multiple improvements to dismemberment triggers, hit reactions, and death animations, adding greater impact to ranged and melee combat.Multiple fixes and improvements to NPC melee and ranged combat AI and reactions, including taking cover, positioning, reloading, equipping weapons, dodging, blocking, and many others.The controller's built-in speaker is used for holocalls, text messages, and everything that happens in V's head.Haptic feedback is now customized based on in-game activity.Implemented support for spatial audio on PlayStation 5 for 3D-audio-enabled headphones and built-in TV speakers via PS5 's Tempest 3D AudioTech solution.For further details on language support see: Xbox, PlayStation. Due to technical constraints, it is available only on next-gen consoles. Added Spanish voiceover support in the Americas (PlayStation codes: CUSA-16596 and CUSA-16597).Balanced HDR to achieve parity across all platforms.Added performance improvements that significantly decrease the number of FPS drops and improve rendering quality.The Xbox Series S version has no graphics mode selection and is by default presented at 30 FPS in 1440p with dynamic resolution scaling.Ensures smooth gameplay at 60fps with dynamic 4K scaling. ![]()
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